Casper Østergaard Jarmer

Re-generate (Bachelor project)

Re-generate (Bachelor project)

This project was about generative content. The whole worlds in this project was procedurally generated using perlin noise with fractions applied on a mesh generated inside Unity. Shaders were applied to give color to the different height levels.

There was added trees which could be given a frequenzy spawn rate aswell as a density spawn rate and location parameter. Also, a mechanic to be able to make structures was added. This made it so you could make it so there would spawn places on the world where you would have a flat space with your given Gameobject on it.

Snippets of inserted structure
Snippet of one seed of generation